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Study Mode | Full Time | ||||||||
Level | DIPLOMA | ||||||||
Duration | 2 Years ,4 Months | ||||||||
Intake |
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The Diploma in Digital Game Art aims to cultivate students to be skilful game designers equipped with relevant theory and practical skills. Throughout the programme, students will experience every level of game development from initial design to production. By the end of the programme, students will be able to create game content for multiple game applications, including serious or casual games and mobile games, by utilising industry-standard tools and software.
Programme Length: 2 Years 4 Months
Programme Credit: 90 Credit Hours
Intakes: January / May / September
SPM: Credit in 3 subjects
O Level: Grade C in 3 subjects
UEC: Grade B in 3 subjects
STPM: Grade C (CGPA2.00) in 1 subject
A level: Full Pass in 2 subjects
STAM: Minimum Maqbul grade and Credit in English at SPM level
Creative Multimedia Certificate (MQF Level 3): CGPA 2.00
Other: Any other equivalent qualification recognised by the Malaysian Government which will be considered on a case by case basis.
Additional Requirement: Pass “RU Portfolio Assessment and Interview”
Malaysian Student
English Requirement
MALAYSIAN ENGLISH ENTRY REQUIREMENT
No Minimum English Requirement
* A Learning Assistance Sessions (LAS) (from Week 6 to Week 12) will be provided at no cost if the student failed the English assessment in week 4
International Student
English Requirement
INTERNATIONAL ENGLISH ENTRY REQUIREMENT
IELTS: 4.5
TOEFL Essentials (Online): 6.5
TOEFL iBT: 33
PTE: 43
MUET: Band 3
Cambridge English / Linguaskill: 147
YEAR 1
Semester 1 Semester 2 Semester 3
– Academic Writing
– Academic Reading
– English for Communication
– Foundation Sketching and Drawing for Designers
– Critical Game Studies
– U1: Ethics Appreciation and
Civilisation / Malay Language Communication 1
– Game Design Principles
– History of 20th Century Design & Culture
– Creative Programming
– U2: Teamwork and Leadership/Bahasa Kebangsaan A
– Digital Image Processing
– 3D Modelling
– Storyboard & Art Direction
YEAR 2
Semester 1 Semester 2 Semester 3
– U3: Malaysian Economy
– User Interface Design
– Character Design & Development
– Rigging & 3D Animation
– Asset & Environmental Visualisation
– Game Level & Logic Design
– Audio Visual Compositing
– Game Production
– U4: Co-Curricular
– Game Project Management
– Portfolio
– Final Project
– Law for the Creative Industries
YEAR 3
Semester 1
– Internship
– Game Programmer
– Game Artist
– Animator
– Game Designer
– Lead Designer
– Digital Artist
– Concept Artist
– Creative Producer
– Animator
– Game Developer
– Gamer
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