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bsc hons in computer games development Fees Structure, Admission, Intake, Deadline

  Study Mode FULL TIME
  Level UNDER-GRADUATE
  Duration 3 Years
  Intake SEP,NOV,FEB
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Overview

Overview of bsc hons in computer games development in Asia Pacific University of Technology & Innovation Malaysia

This programme is specifically designed to provide students with:

  • Knowledge, skills, and abilities required by a technical professional in the field of computer games.
  • The ability to critically evaluate the design, logic, and implementation of computer games.
  • Facility with advanced techniques for computer graphics and 3D digital animation.

PROGRAMME STRUCTURE

DEGREE LEVEL 1

Students will learn fundamental skills required by technical Games Development professionals, and the basic understanding of programming and systems design. Some specialised modules will provide them basic knowledge of interactive computer games development, such as logic design, graphics and more. The modules will also help them develop personal and organisational skills, as well as nurture creativity and innovation.

Common Modules

Specialised Modules
  • Introduction to Management
  • System Analysis & Design
  • Programming with Python
  • Mathematical Concepts for Computing
  • Computer Games Design: Documentation
  • Computer Games Level Design
  • Introduction to Graphics & Basic 3D Applications
  • Introduction to Scripting for 3D Applications
  • Digital Imaging Production

Elective Modules (Choose 1)

  • Introduction to Object-Oriented Programming
  • Introduction to C Programming

DEGREE LEVEL 2

In-depth games analysis and design skills will be learnt, in which students will gain a better understanding of the complete computer games production lifecycle, that includes character modelling, special effects, computer graphics, animation, mathematics and more. We will further nurture their creativity and innovation as well as independent learning to prepare them for the workplace.

Common Modules

Specialised Modules
  • Programming for Data Analysis
  • Creativity & Innovation
  • Research Methods for Computing and Technology
  • Analogue Games
  • Basic 3D Computer Character Modelling
  • Believable Models for Games & Virtual Reality
  • Computer Games Design: High Concept and Preproduction
  • Computer Games Design: Production and Testing
  • Computer Graphics
  • Games Engines
  • Imaging & Special Effects
  • Mathematics for Computer Graphics

INTERNSHIP (16 weeks)

Students will undertake an Internship/Industrial Training for a minimum period of 16 weeks to prepare them for a smooth transition from the classroom to the working environment.

DEGREE LEVEL 3

Students will make use of their previous studies and industrial experience to extend their familiarity in the field of Computer Games Development and to refine their personal and professional development. Students will move further into advanced techniques for computer graphics and animation. A final year project requires them to investigate and develop a solution for a real-world problem - they will demonstrate their ability to combine technical knowledge, critical thinking and analytical skills to produce a personal achievement portfolio.

Common Modules

Specialised Modules
  • Innovation Management & New Product Development
  • Project Management
  • 3D Computer Graphics
  • Advanced 3D Character Modelling and Animation
  • Audio For Computer Games
  • Multimedia Techniques For Animation, Games & Film Effects
  • Programming Techniques for Animation & Computer Games
  • Investigations in Computer Games Development
  • Computer Games Development Project

Elective Modules (Choose 2)

  • Mobile Multimedia & Gaming OR MMOG Services & Communities
  • HCI & Usability OR Experimental Gameplay

MQA Compulsory Subjects*

  • Ethnic Relations (M’sian Students)
  • Islamic & Asian Civilisation (M’sian Students)
  • Malaysian Studies (Int’l Students)
  • Malay Communication Language (Int’l Students)
  • Workplace Professional Communication Skills
  • Employee & Employment Trends
  • Co-Curriculum

ENTRY REQUIREMENTS

Programmes General Requirements
DIRECT ENTRY TO LEVEL 1 OF THE DEGREE:
STPM

• 2 Passes in STPM with minimum Grade C (CGPA 2.0) in any subject with a Pass in Mathematics at SPM.

* Strong Mathematics would be an added advantage.

A-LEVEL

Overseas
qualification that
are equivalent to
12th Grade/A Level/HSC are accepted.

• 2 Passes in A-Level and with a Pass in Mathematics at SPM/O-Level/ IGCSE or equivalent.

* Strong Mathematics would be an added advantage.

UEC

• 5 Grade B Passes in UEC in any subjects including a Pass in Mathematics.

* Strong Mathematics would be an added advantage.

FOUNDATION/
MATRICULATION  

• A pass in Matriculation or Foundation studies with minimum CGPA of 2.0 with a Pass in Mathematics at SPM/ IGCSE/ O-Level or its equivalent.

DIRECT ENTRY TO LEVEL 2 OF THE DEGREE:
ICT RELATED
DIPLOMAS
  

• Diploma with a minimum CGPA of 2.0 and a Pass in Mathematics at SPM/ IGCSE/ O-Level or its equivalent.

Any qualification that APU accepts as equivalent to the above.

Note: Student with CGPA above 2.0 and below 2.5 may be accepted using rigorous assessment conducted by APU/APIIT and subject to the approval of the Academic Board.

ENGLISH LANGUAGE REQUIREMENTS

• IELTS : 5.0
• TOEFL IBT : 35-45
• Pearson (PTE) : 36
• MUET : Band 3 

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