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Diploma in Animation Fees Structure, Admission, Intake, Deadline

  Study Mode FULL TIME
  Level DIPLOMA
  Duration 3 years
  Intake JAN,JUL
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Overview

Overview of Diploma in Animation in Universiti Kuala Lumpur Malaysia

This programme is designed to equip students with skills in animation. Digital Animation is widely applied in production of films, videos, advertising architectural visualization, and special effects and in the creation of educational material. Thus, graduates of this programme have a wide range of options in terms of industries to choose from to start off their careers. Students learn both theoretical and fundamentals of drawing and computer technology used in animation. The aesthetical and creative elemets of animation are covered through traditional animation techniques and computer technologies. Storyboarding skills, scripting for animation, timing, layout design are incorporated into the programme. Two major projects will test the students’ competence in animation skills and techniques.


Programme Educational Objectives (PEOs)

  • PEO 1
    UniKL graduates who are knowledgeable, competent and innovative which will contribute towards the requirement of the human capital in creative industries.
  • PEO 2
    UniKL graduates who  have effective leadership and team work skills as well as verbal, non-verbal and interpersonal communication skills to support their roles in creative industries.
  • PEO 3
    UniKL graduates who are commited to the importance of lifelong learning and continuous improvement.
  • PEO 4
    UniKL graduates who practice professionalism with ethics and social responsibility.
  • PEO 5
    UniKL graduates who are capable to participate in business and technopreneurial activities of the industries.

Programme Learning Outcomes (PLOs)

Majors in animation will be able to:

  • PLO 1
    Apply knowledge of animation by using procedures, processes and methodologies to produce creative content.
  • PLO 2
    Select and apply appropriate techniques, resources and tools to design solutions with understanding of the limitations to meet specified needs.
  • PLO 3
    Demonstrate awareness and consideration for societal, safety and consequent responsibilities.
  • PLO 4
    Demonstrate awareness and commit to professional ethics and responsibilities and norms of animation practice.
  • PLO 5
    Communicate and function effectively as an individual and as a member or leader in diverse technical teams.
  • PLO 6
    Identify, formulate, research literature and solve problems using appropriate animation tools, skills and techniques.
  • PLO 7
    Recognize the need for, and have the ability to engage in independent and lifelong learning.
  • PLO 8
    Demonstrate awareness and understanding of management, business practice and technopreneurial activities.

    This programme is designed to equip students with skills in animation. Digital Animation is widely applied in production of films, videos, advertising architectural visualization, and special effects and in the creation of educational material. Thus, graduates of this programme have a wide range of options in terms of industries to choose from to start off their careers. Students learn both theoretical and fundamentals of drawing and computer technology used in animation. The aesthetical and creative elemets of animation are covered through traditional animation techniques and computer technologies. Storyboarding skills, scripting for animation, timing, layout design are incorporated into the programme. Two major projects will test the students’ competence in animation skills and techniques.


    Programme Educational Objectives (PEOs)

  • PEO 1
    UniKL graduates who are knowledgeable, competent and innovative which will contribute towards the requirement of the human capital in creative industries.
  • PEO 2
    UniKL graduates who  have effective leadership and team work skills as well as verbal, non-verbal and interpersonal communication skills to support their roles in creative industries.
  • PEO 3
    UniKL graduates who are commited to the importance of lifelong learning and continuous improvement.
  • PEO 4
    UniKL graduates who practice professionalism with ethics and social responsibility.
  • PEO 5
    UniKL graduates who are capable to participate in business and technopreneurial activities of the industries.

  • Programme Learning Outcomes (PLOs)

    Majors in animation will be able to:

  • PLO 1
    Apply knowledge of animation by using procedures, processes and methodologies to produce creative content.
  • PLO 2
    Select and apply appropriate techniques, resources and tools to design solutions with understanding of the limitations to meet specified needs.
  • PLO 3
    Demonstrate awareness and consideration for societal, safety and consequent responsibilities.
  • PLO 4
    Demonstrate awareness and commit to professional ethics and responsibilities and norms of animation practice.
  • PLO 5
    Communicate and function effectively as an individual and as a member or leader in diverse technical teams.
  • PLO 6
    Identify, formulate, research literature and solve problems using appropriate animation tools, skills and techniques.
  • PLO 7
    Recognize the need for, and have the ability to engage in independent and lifelong learning.
  • PLO 8
    Demonstrate awareness and understanding of management, business practice and technopreneurial activities.

    This programme is designed to equip students with skills in animation. Digital Animation is widely applied in production of films, videos, advertising architectural visualization, and special effects and in the creation of educational material. Thus, graduates of this programme have a wide range of options in terms of industries to choose from to start off their careers. Students learn both theoretical and fundamentals of drawing and computer technology used in animation. The aesthetical and creative elemets of animation are covered through traditional animation techniques and computer technologies. Storyboarding skills, scripting for animation, timing, layout design are incorporated into the programme. Two major projects will test the students’ competence in animation skills and techniques.


    Programme Educational Objectives (PEOs)

  • PEO 1
    UniKL graduates who are knowledgeable, competent and innovative which will contribute towards the requirement of the human capital in creative industries.
  • PEO 2
    UniKL graduates who  have effective leadership and team work skills as well as verbal, non-verbal and interpersonal communication skills to support their roles in creative industries.
  • PEO 3
    UniKL graduates who are commited to the importance of lifelong learning and continuous improvement.
  • PEO 4
    UniKL graduates who practice professionalism with ethics and social responsibility.
  • PEO 5
    UniKL graduates who are capable to participate in business and technopreneurial activities of the industries.

  • Programme Learning Outcomes (PLOs)

    Majors in animation will be able to:

  • PLO 1
    Apply knowledge of animation by using procedures, processes and methodologies to produce creative content.
  • PLO 2
    Select and apply appropriate techniques, resources and tools to design solutions with understanding of the limitations to meet specified needs.
  • PLO 3
    Demonstrate awareness and consideration for societal, safety and consequent responsibilities.
  • PLO 4
    Demonstrate awareness and commit to professional ethics and responsibilities and norms of animation practice.
  • PLO 5
    Communicate and function effectively as an individual and as a member or leader in diverse technical teams.
  • PLO 6
    Identify, formulate, research literature and solve problems using appropriate animation tools, skills and techniques.
  • PLO 7
    Recognize the need for, and have the ability to engage in independent and lifelong learning.
  • PLO 8
    Demonstrate awareness and understanding of management, business practice and technopreneurial activities.

    This programme is designed to equip students with skills in animation. Digital Animation is widely applied in production of films, videos, advertising architectural visualization, and special effects and in the creation of educational material. Thus, graduates of this programme have a wide range of options in terms of industries to choose from to start off their careers. Students learn both theoretical and fundamentals of drawing and computer technology used in animation. The aesthetical and creative elemets of animation are covered through traditional animation techniques and computer technologies. Storyboarding skills, scripting for animation, timing, layout design are incorporated into the programme. Two major projects will test the students’ competence in animation skills and techniques.


    Programme Educational Objectives (PEOs)

  • PEO 1
    UniKL graduates who are knowledgeable, competent and innovative which will contribute towards the requirement of the human capital in creative industries.
  • PEO 2
    UniKL graduates who  have effective leadership and team work skills as well as verbal, non-verbal and interpersonal communication skills to support their roles in creative industries.
  • PEO 3
    UniKL graduates who are commited to the importance of lifelong learning and continuous improvement.
  • PEO 4
    UniKL graduates who practice professionalism with ethics and social responsibility.
  • PEO 5
    UniKL graduates who are capable to participate in business and technopreneurial activities of the industries.

  • Programme Learning Outcomes (PLOs)

    Majors in animation will be able to:

  • PLO 1
    Apply knowledge of animation by using procedures, processes and methodologies to produce creative content.
  • PLO 2
    Select and apply appropriate techniques, resources and tools to design solutions with understanding of the limitations to meet specified needs.
  • PLO 3
    Demonstrate awareness and consideration for societal, safety and consequent responsibilities.
  • PLO 4
    Demonstrate awareness and commit to professional ethics and responsibilities and norms of animation practice.
  • PLO 5
    Communicate and function effectively as an individual and as a member or leader in diverse technical teams.
  • PLO 6
    Identify, formulate, research literature and solve problems using appropriate animation tools, skills and techniques.
  • PLO 7
    Recognize the need for, and have the ability to engage in independent and lifelong learning.
  • PLO 8
    Demonstrate awareness and understanding of management, business practice and technopreneurial activities.

    This programme is designed to equip students with skills in animation. Digital Animation is widely applied in production of films, videos, advertising architectural visualization, and special effects and in the creation of educational material. Thus, graduates of this programme have a wide range of options in terms of industries to choose from to start off their careers. Students learn both theoretical and fundamentals of drawing and computer technology used in animation. The aesthetical and creative elemets of animation are covered through traditional animation techniques and computer technologies. Storyboarding skills, scripting for animation, timing, layout design are incorporated into the programme. Two major projects will test the students’ competence in animation skills and techniques.


    Programme Educational Objectives (PEOs)

  • PEO 1
    UniKL graduates who are knowledgeable, competent and innovative which will contribute towards the requirement of the human capital in creative industries.
  • PEO 2
    UniKL graduates who  have effective leadership and team work skills as well as verbal, non-verbal and interpersonal communication skills to support their roles in creative industries.
  • PEO 3
    UniKL graduates who are commited to the importance of lifelong learning and continuous improvement.
  • PEO 4
    UniKL graduates who practice professionalism with ethics and social responsibility.
  • PEO 5
    UniKL graduates who are capable to participate in business and technopreneurial activities of the industries.


  • Programme Learning Outcomes (PLOs)

    Majors in animation will be able to:

  • PLO 1
    Apply knowledge of animation by using procedures, processes and methodologies to produce creative content.
  • PLO 2
    Select and apply appropriate techniques, resources and tools to design solutions with understanding of the limitations to meet specified needs.
  • PLO 3
    Demonstrate awareness and consideration for societal, safety and consequent responsibilities.
  • PLO 4
    Demonstrate awareness and commit to professional ethics and responsibilities and norms of animation practice.
  • PLO 5
    Communicate and function effectively as an individual and as a member or leader in diverse technical teams.
  • PLO 6
    Identify, formulate, research literature and solve problems using appropriate animation tools, skills and techniques.
  • PLO 7
    Recognize the need for, and have the ability to engage in independent and lifelong learning.
  • PLO 8
    Demonstrate awareness and understanding of management, business practice and technopreneurial activities.

Career Prospects

The following represents a sample of the internships and jobs that current students and recent graduates have reported.

  • Animator
  • Layout Designer
  • Video Game Designers
  • Images Editing Designers
  • 3D Designers and Animators
  • Video Directors
  • Video Editors
  • Video Producers

 

 

Courses

Courses of Diploma in Animation in Universiti Kuala Lumpur Malaysia

Semester 1

  • History of Animation
  • Principles and Timing I
  • Drawing I
  • Character Design I
  • Foundation English
  • Co-Curriculum I
  • Fundamentals of Programming

Semester 2

  • Principles and Timing II
  • Drawing II
  • Computer Animation I
  • Story Structure
  • Character Design II
  • Communication English I

Semester 3

  • Layout Design
  • Storyboard Design
  • Computer Animation II
  • Colour and Media
  • Islamic/Moral Studies
  • Mandarin I
  • Communication English II

Semester 4

  • 3D Design
  • Post Production
  • Animation Project Management
  • Web Design
  • Co-Curriculum II
  • Mandarin II
  • Visual Communication

Semester 5

  • Portfolio Production
  • Introduction to Business Organization
  • Introduction to Entrepreneurship
  • Bahasa Kebangsaan (A)
  • Malaysian Studies
  • Final Year Project

Semester 6

  • Industrial Training

ENTRY REQUIREMENTS

LOCAL STUDENT

  • Pass in SPM with at least 3 credits and at least pass in Mathematics.
  • Pass an internal assessment process.
  • Other recognised equivalent qualifications by Malaysian Government.

International Student

Student must complete 11 years of schooling and obtain general pass in their Secondary School Certificate, O-levels or equivalent with min Grade C in Math, English, one science/vocational/technical subject and 2 other subjects.
IELTS 5.0 or equivalent.

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